With technology changing so rapidly it seems a little confusing for me to pin point a direct definition to multimedia. To my understanding multimedia is a digitally enhanced technology which incorporates: text, graphics, images and sound. A good example that I can provide is second life. This website depends highly on multi media productions to convey the audience in order for the users to utilize the virtual network. From my experience with using multimedia websites and facilities I can conclude that the learning experience is more favorable and the colors, visuals and noise trigger the brain to concentrate, therefore learning is increased.
Multimedia technology can be seen ideally through Web 2.0. As I have mentioned before Second Life is a big user of multimedia settings to convey the audience, Facebook depends highly on multimedia setting such as images, color and graphics to operate.
If I were to be asked to create a e-learning framework I would defiantly add multimedia settings to make the learning experience more favorable, although Troupin (2000) paints a different picture to multimedia as she states ‘multimedia training development is more complex than traditional development and requires sophisticated decision making’(Troupin, 2000, para. 18). I agree to a certain level with Troupin because if multimedia is over used within an e-learning context it will cause a flood of information and overload, hindering the learning process.
Troupin, P. 2000, The Role of Instructional Design in Multimedia Development, Learning Circuits, viewed 6/06/08, < http://www.learningcircuits.org/2000/feb2000/Troupin.htm>.
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